Before 60: World of Warcraft Tips

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Intro To Deathknell, Part 2: Warcraft Home of the Undead

January 27th, 2007

This entry is a continuation of “Intro to Deathknell: Warcraft home of Undead”.

Heading Out To Quest

As an Undead, you’ve already learned a lot about moving around and interacting with the game in a way that other races haven’t had to do yet.  If you got lost in the graveyard to the south of the town of Deathknell, or if you have already taken time to explore a little bit, you’re way ahead of Orcs and Trolls who haven’t had to worry about getting lost yet.  From here on in, however, the playability-difficulty is about the same for all races.

Shadow Priest Sarvis has given you a “starter quest” designed to get you to give you a bit of battle experience and get you to level 2, so let’s get to it! Turn around and head back outside, then continue north along the town path, down past Deathguards Bartrand and Randolph and through the gate they guard.

Always re-read your quest objectives before heading out to fight. As your Quest Log (the letter “L” on your keyboard to bring it up) fills up, reading quest objectives and planning your attack becomes more important.

Depending on how many other brand new players are running around, finding Wretched and Mindless Zombies may be easy or difficult. You might want to take a look at the Zone Map before you run too far away from the Deathguards - by hitting ‘m’ you can bring up a map that is much larger than the minimap. The You-Arrow appears on this map so you know where you are and what direction you’re facing just like in the Minimap. The Deathknell area is rather small compared to the rest of the map, so take a bit of time to memorize where the town is, where you’re standing right now, before you head out to take on the zombies. Being able to use the ‘m’ map to find specific spots in a zone is crucial. The World of Warcraft is HUUUUUGE. Start your good habits early.

Zombie-killing Tips

Since you’re in a newbie zone, most of the quest targets are named in yellow, meaning they are ‘neutral’ in status towards you, and you can walk by them without any fear of them lashing out and drawing you into battle. Each newbie zone DOES have a small selection of ‘aggro’ mobs/enemies, however, so be aware! Once your targets get to level 4 or so, they’re likely to also be named in red, meaning they’ll attack if you get too close.

Wretched and Mindless Zombies are level 1 and 2 creatures, however, so they won’t attack you first and won’t try to defend their fellow zombies who are being killed beside them. This first quest is designed to be an easy fight for a new player who isn’t interested in experiencing game death quite yet. You should be able to go into this with confidence, just looking to have fun and explore, and you’ll do fine.

Choosing Between Quest Rewards

Once you’ve toasted 8 Mindless Zombies and 8 Wretched Zombies and picked up all of the loot from their corpses (keep everything!), head back to the town of Deathknell so you can turn in your quest to Shadow Priest Sorvis. I’ll bet you’re level 2 by this time - congratulations! When you turn in the quest, you’ll be presented with a choice of equipment reward before receiving your cash and equipment reward for the successful completion. If you forget what equipment you’re already using, you can type ‘c’ while the quest-solve window is open. As a brand new player with barely any equipment, you’re best to choose the equipment that is NOT colored entirely red (meaning you cannot equip it as the class you are playing) but DOES have the highest AC (armor class) rating.

Cash For Training

Now that you’re level 2, you get referred to your class trainer in Deathknell (probably in the same church as Shadow Priest Sarvis)… but if you haven’t sold the loot you picked up from the boars, you probably can’t afford to train anything! Go find a vendor, like the General Goods vendor or the Apprentice Armorer/Weaponsmith, and sell the junk you picked up.

I’ve actually got a macro for selling “garbage” (grey) items that I’ll share in a later post and link here. Eventually. If you’re savvy, look for ’sell grey items’.

Get into the habit of picking up every piece of junk dropped by things you kill, and selling them at vendors. At a low level, the wee bit of cash this gets you can be the difference between not training skills every two levels and being able to not only train skills, but upgrade your equipment from vendors as you run across them in time as well.

Stay Tuned For Part III

There’s a lot more to Deathknell than I’ve written here, so stay tuned for part three, coming soon :)

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The Art of Twinking in World of Warcraft

January 24th, 2007

If you’ve been on World of Warcraft for very long, and especially if you’ve been in a guild or been into the battlegrounds, you’ve probably heard the word “twink”.

A “twink” is a player whose equipment far exceeds what that player would be able to get on its own with no outside help, at the level it’s at. Meaning, they’ve got higher level toons to supply them with equipment, cash and professions materials to allow the “lowbie” character to advance more quickly than a lone player working on its own with its first toon.

Twinking is a natural outcropping of the fact that it’s perfectly legal for players to have multiple toons on a realm and for those toons to be able to, still legally, share money and equipment and other goodies. In fact, even in games where it isn’t legal to share things between your own toons, some kind of “twinking” is pretty normal and natural. After all, when a player suffers through with their first toon and learns the tips and tricks to gaining wealth and levels quickly, why would that player want to suffer through the same trials and tribulations with each and every toon?

Twinking is most noticed in the battlegrounds, and especially in the brackets below level 30. When you head into a 10-19 battlefield and see a whole bunch of toons running around with glowing weapons who kill you in one or two shots, you know you’re facing twinks.

Twinking in PVE is quite prevelant as well, but NPCs don’t squawk about it so folks don’t think about it the same way.

Personally, while my non-60s toons have nice equipment, they’re far from being truly “twinked out”. True twinks exchange favors with other high levels who have twinks, and get run through low-level dungeons searching for specific pieces of rare (and generally Bind on Pickup) gear to enhance their twinkdom. All I do is regularly visit the Auction House and within reason, spend cash to upgrade my equipment so it’s the best I can get at any one time, without having to run the same dungeon over and over.

Now that I’m experienced with the game, I am able to start semi-twinking my first toon on a new realm, instead of running my first toon to be the Main Money Supplier of the second, twinked, toon. How? By buying cheap level 1 cooking recipes from lowbie vendors and then reselling them in the Auction House, I can generally get 2-4g in my first 24 hours on a new realm. That’s huge cash for a toon under level 10, considering most green equipment in the AH costs under 25s each until level 14 or so!

That’s my writings on Twinkdom for now. If someone’s got questions I can write more on the topic again later :)

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